I know! No more only gifting or managing approval to help get you there I.E. leave Fenris at home, just a few dialogue wheels and instant panties dropped! Works for mansluts like Zev but when it's everyone it's like "Damn am I a desire demon or what"? They way they approached the main character was kind of weird; Rook usually approached by strangers for a quest but Rook is no Hawke that made a name for themselves or the Grey Warden that proclaimed very loudly we're here on Blight business just a stranger walking through town I'll give them a quest logic that is present in every RPG from the dawn of time not the odd justified logic Bioware used in all the previous titles. And goodbye nearly an hour long dedicated prologue to your character's backstory to build up your RP in your head.
Like you said, the biggest thing with 2 is that there's only one gender-locked romance with Sebastian, and he's optional DLC (and also barely a character). It could have been the development rush job also like you said, but I'm not sure; maybe it was their intention to have 99% of the options be player-sexual. I'm glad Inquisition had a good mix of locked gender and player-sexual options, and not because I don't like 'all that woke shit' or whatever weird things lunatics say online, but just that it makes them feel that much more unique, also like you said. It helps make them stand out a little more, gives you some variety.
They then immediately went backwards in Veilguard by having literally every option as player-sexual and you literally just had to say three flirt options to lock in a romance as they removed any and all difficulty in it, but I mean yeah it's Veilguard. The whole thing was backwards.