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The Dragon Age Thread

Sir Auriel of Lionel

Knight-errant
Joined
Sep 2, 2025
Messages
30
Time to turn on that PS3 and allow the dragon roar of the EA logo to burn your ear drum. We have a blight on our hands and our king is dead.

All games and media of Dragon Age discussions and bad memes are welcomed here.
 
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I'll rip the band-aid off right from the get-go, I'm so crazy I'm going to talk about a bad video game. I'm insane, even.

Veil Guard? An objective 6/10, putting aside all my subjective obsession love of the franchise. Subjectively, I give it a 3/10. I must also confirm that I have, in fact, actually played the game and am not just making things up out of some weird deep-seeded outrage addiction like 90% of modern gaming discussions. I didn't finish it all the way through, but got a little over 40 hours in myself and saw my now ex play the entirety of the game, so I at least know and have witnessed the parts of the game that I didn't personally play.
What works: the combat.
What doesn't work: everything else, but primarily the RPG mechanics and the writing.

The combat is derivative for sure, as it's just every modern action brawler trope, but I cannot say it's bad. It's just bland, pure slop. There's nothing much to it but at least it's a mostly competent pastiche of better games. The combo detonations have always been a little goofy in concept to me, but they're something. BioWare really seems to like the combo mechanic considering it's been unchanged essentially from ME3 and Anthem. My biggest complaint with the combat I think is just how dinky feeling everything is; there's very little weight to any of the animations, and vey little hit feedback making it kind of hard to tell if you're actually hitting enemies most of the time. The finishers/takedown animation things also felt a little tacked on, like they only included them since the games they're copying had them. I never saw a purpose for them, considering you'd really only stagger an enemy to set them up when they were already essentially dead anyway and you could have just slapped them one or more times to finish them off regardless.

The RPG mechanics are such a massive downgrade from a series already streamlined. Even the whole 'sphere grid' design of the skills I really don't like; it comes off to me like they had a focus group say sphere grids are the hot talking point now and shamelessly skinned it as one as they thought it would help sell the game, as what they give isn't even an actual worthwhile sphere grid. There's like 3 different 'builds' essentially per class, and you get railroaded into them; that's the opposite of a sphere grid. Part of the issue is that 90% of the passive skills you unlock are things so utterly inconsequential that I often just didn't even bother spending my points until I had enough to get to the next active ability; wow, +8% damage with DoTs on enemies affected by three status effects. Wow, that's a really cool and impactful ability, really makes the game seem fun when you read it out and not at all mindless and overly convoluted. Every node is so blaise like that that it never feels like you're actually making a unique build; its all just busy work and point dumps until you get you specialization, essentially, which is the exact opposite of what a sphere grid should be. Failing grade. I also personally despise the majority of the class abilities for being really silly and lazy over-designed tropes. They couldn't think of anything to give the warrior for example, so they just gave them a dropkick and the ability to summon, uh, ghost arrows somehow and magic hammers? Are they mages now? How does that even make sense? Why is there a mage specialization where you use a 'mage knife' and an orb? Where did those even come from in the context of the series? I personally just hate that goofy ability shit in my RPG's, which unfortunately have become all too common in recent games.

It's also really sad to see the backstory faction choices having like 5% impact on the story. They kind of change some dialogue here and there sure, but it's not like any of them even give you unique content or something; every Rook meets the same factions and gets the same quests, it's just that a Veil Jumper Rook has one unique dialogue choice of like 'hey guys, it's me' that still gets you the same content.

I don't even know where to begin with the writing issues. They're just everywhere, in like every aspect of the game somehow there's some issue with the writing. The tone is just all over the place; this is something that has been slowly happening over the course of the series already, but it's obviously hit critical mass here. It's no longer a dark fantasy that subverts the common tropes of the genre, it's now just entirely those tropes. Characters are essentially now just super heroes rather than entirely normal people in the context of the universe, and they are so one-note in Veil Guard. There's also been more character assassination's than I can even mention here; Dorian is unrecognizable, Varric is just a fucking meme who spends the whole game being sleepy for some reason, Morrigan shows up then just stands next to the first areas vendor for 90% of the game despite being immensely powerful and knowledgeable in specifically what's happening here. Solas went from being an objective dick as presented in Inquisition into a completely redeemable villain who actually did nothing wrong and was just resisting tyranny the whole time or something. They even did Harding bad somehow, and she was barely a character in Inquisition; there was hardly anything to ruin. Why is she like this oddly awkward and giggly goofball in Veil Guard when she was an entirely by-the-book scout in Inquisition? I have no idea what she's supposed to be character wise in Veil Guard.

There's also blatant contradictions of the established lore, such as 70% of the reveals the game makes later on relating to the plot and the elven gods and specifically the Blight, and specifically a lot of the stuff in Davrin's side quests just don't make sense with what has been established previously about the Wardens. A really glaring one I distinctly remember is Warden Rook never having the ability to sense darkspawn. One of the first missions is when you go to a blighted village and, what a surprise, it's darkspawn. The whole lead up to it, everyone's going 'wow what's happening here?' and Warden Rook doesn't say shit which is just insane. They're a Warden, this is literally their job. Warden Rook should have such an massive, raging war-boner going on there, and yet they literally don't say a single line of dialogue until the surprise darkspawn are dropped on you. I think the game makes some silly attempt at defence there with the darkspawn being 'super, weird blighted' or some bullshit so Wardens can't sense them, which is stupid and also contradicted later when you meet the First Warden who actively talks about how the Wardens have been going around sensing these ones and killing them. This goes into the biggest issue of the writing I think, similar to Mass Effect: Andromeda; you have absolutely no agency in the story. People make decisions for you, Rook hardly ever says anything of any value or cool factor, you can't even be mildly mean to any of your companions, and nearly every attempt at character interactions falls entirely flat. I'm not unconvinced that a lot of your companion conversations in the Lighthouse or whatever the hub is called weren't Frankenstein'd from other cut scenes or earlier story treatments, as they often had that really weird disjointed feeling where the responses didn't really fully mesh with the conversation or your prompts. They often felt just a little uncanny valley. I can't recall any specific instances of this literally off the top of my head, unfortunately.

Okay, so 6/10, here me out; I think for an average person, as much as I hate to say this, this game is perfectly playable. There's room in the gaming space for easy to play slop, and I'm not going to soap-box at how sad that is as it has literally nothing to do with me and they aren't made for me. I think there's enough negatives to still knock the game down to a 6/10 as even people I've talked to who aren't big gaming fans have said the game felt kinda rough to them, and they have practically zero reference and context and are therefore the best example to draw from. Subjectively, this game is terrible of course; 3/10. There's plenty of stuff I've had to leave out of this novella that I'm sure I will rant about later, but I think this all conveyed my opinions pretty well.

Thank you for coming to my TEDTalk.
 
One more thing.

I fucking could not stand Lucanis, but that's just a personal thing I had to shove in here. Lucanis is such a complete and utter meme trope that felt bordeline insulting in how his abomination status is portrayed, in that it's never even dealt with. He's an abomination, and it's treated like a minor part of his character in the broad scheme of things. Sure the game shows that Spite is a bad thing, but I just cannot in any way understand how every character is instantly accepting of his abomination status. If this was Origins, the Warden would have had a dialogue to kill him on the spot in the recruitment mission once you find out he's literally possessed by a negative spirit. He's an abomination. Even outside of that, he's the worst companion. His name is literally Lucanis Dellamorte, and he's an assassin; I'm all for cheese and joke names, but fuck off that's awful. It's also a really huge flanderization in making the Crows like complete Italian charactictures for some reason, which feels oddly insulting at times. Did you know the Italian stereotype where they really like espresso? Okay, Lucanis won't stop talking about espresso. They also have been portrayed here as not being assassins as in people who kill for money, but they really tried to make them out to be these almost heroic 'protectors' of Treviso and that they have also always been that? I mean, they're assassins; they kill people for money.
 
Octopus said:
The combat is derivative for sure, as it's just every modern action brawler trope, but I cannot say it's bad. It's just bland, pure slop. There's nothing much to it but at least it's a mostly competent pastiche of better games. The combo detonations have always been a little goofy in concept to me, but they're something. BioWare really seems to like the combo mechanic considering it's been unchanged essentially from ME3 and Anthem. My biggest complaint with the combat I think is just how dinky feeling everything is; there's very little weight to any of the animations, and vey little hit feedback making it kind of hard to tell if you're actually hitting enemies most of the time. The finishers/takedown animation things also felt a little tacked on, like they only included them since the games they're copying had them. I never saw a purpose for them, considering you'd really only stagger an enemy to set them up when they were already essentially dead anyway and you could have just slapped them one or more times to finish them off regardless.

The RPG mechanics are such a massive downgrade from a series already streamlined. Even the whole 'sphere grid' design of the skills I really don't like; it comes off to me like they had a focus group say sphere grids are the hot talking point now and shamelessly skinned it as one as they thought it would help sell the game, as what they give isn't even an actual worthwhile sphere grid. There's like 3 different 'builds' essentially per class, and you get railroaded into them; that's the opposite of a sphere grid. Part of the issue is that 90% of the passive skills you unlock are things so utterly inconsequential that I often just didn't even bother spending my points until I had enough to get to the next active ability; wow, +8% damage with DoTs on enemies affected by three status effects. Wow, that's a really cool and impactful ability, really makes the game seem fun when you read it out and not at all mindless and overly convoluted. Every node is so blaise like that that it never feels like you're actually making a unique build; its all just busy work and point dumps until you get you specialization, essentially, which is the exact opposite of what a sphere grid should be. Failing grade. I also personally despise the majority of the class abilities for being really silly and lazy over-designed tropes. They couldn't think of anything to give the warrior for example, so they just gave them a dropkick and the ability to summon, uh, ghost arrows somehow and magic hammers? Are they mages now? How does that even make sense? Why is there a mage specialization where you use a 'mage knife' and an orb? Where did those even come from in the context of the series? I personally just hate that goofy ability shit in my RPG's, which unfortunately have become all too common in recent games.

I know there's an article on PCGamer that calls out the combat that from Origins only the Mage class was really complete. This later had to be tweaked in the later releases and that infamous line about DA2's development of wanting the player to just press a button for awesome. I think they were afraid of the combat backlash of Origins and EA always quick to pull the leash would remind them to make it flashy, make it look, awesome, that God of Wars feel without the angry mob of mom screaming on news, and I think Baldur's Gate 3 also had a hand in shaking their confidence. I know Bioware had many prominent members walk out over the years and I can't claim to know who's to blame for the mess that is combat and skill customizing but I have to admit I want the old DAO back, honestly maybe Diablo 2's progression isn't bad with a few redesigns but it's that old school of pen and paper at least would make it have some coherent control less options than a full pantry of things you don't want to cook for dinner.

Visually it's as good as the Frostbite engine will allow which in a world where I swear there's only Unreal, Unity, and the a handful of in-house engines like Capcom makes per series, is a modest achievement in creativity but for Maker's sake EA please pick up the CryEngine, give it some love as it doesn't look like it's improved from Andromeda which was how many years ago? I'm never gonna get my beloved Arishok daddy in all his glory but damn do I want that design back, just not the face paint.

Octopus said:
It's also really sad to see the backstory faction choices having like 5% impact on the story. They kind of change some dialogue here and there sure, but it's not like any of them even give you unique content or something; every Rook meets the same factions and gets the same quests, it's just that a Veil Jumper Rook has one unique dialogue choice of like 'hey guys, it's me' that still gets you the same content.

Should have just been a blanket beginning like DA2; shipwrecked and lone but not amnesia. I know this also probably time and budget constraints but if you couldn't implement why even if the illusion you did when we've already see you properly flourish it previously?
 
Octopus said:
I don't even know where to begin with the writing issues. They're just everywhere, in like every aspect of the game somehow there's some issue with the writing. The tone is just all over the place; this is something that has been slowly happening over the course of the series already, but it's obviously hit critical mass here. It's no longer a dark fantasy that subverts the common tropes of the genre, it's now just entirely those tropes. Characters are essentially now just super heroes rather than entirely normal people in the context of the universe, and they are so one-note in Veil Guard. There's also been more character assassination's than I can even mention here; Dorian is unrecognizable, Varric is just a fucking meme who spends the whole game being sleepy for some reason, Morrigan shows up then just stands next to the first areas vendor for 90% of the game despite being immensely powerful and knowledgeable in specifically what's happening here. Solas went from being an objective dick as presented in Inquisition into a completely redeemable villain who actually did nothing wrong and was just resisting tyranny the whole time or something. They even did Harding bad somehow, and she was barely a character in Inquisition; there was hardly anything to ruin. Why is she like this oddly awkward and giggly goofball in Veil Guard when she was an entirely by-the-book scout in Inquisition? I have no idea what she's supposed to be character wise in Veil Guard.

There's also blatant contradictions of the established lore, such as 70% of the reveals the game makes later on relating to the plot and the elven gods and specifically the Blight, and specifically a lot of the stuff in Davrin's side quests just don't make sense with what has been established previously about the Wardens. A really glaring one I distinctly remember is Warden Rook never having the ability to sense darkspawn. One of the first missions is when you go to a blighted village and, what a surprise, it's darkspawn. The whole lead up to it, everyone's going 'wow what's happening here?' and Warden Rook doesn't say shit which is just insane. They're a Warden, this is literally their job. Warden Rook should have such an massive, raging war-boner going on there, and yet they literally don't say a single line of dialogue until the surprise darkspawn are dropped on you. I think the game makes some silly attempt at defence there with the darkspawn being 'super, weird blighted' or some bullshit so Wardens can't sense them, which is stupid and also contradicted later when you meet the First Warden who actively talks about how the Wardens have been going around sensing these ones and killing them. This goes into the biggest issue of the writing I think, similar to Mass Effect: Andromeda; you have absolutely no agency in the story. People make decisions for you, Rook hardly ever says anything of any value or cool factor, you can't even be mildly mean to any of your companions, and nearly every attempt at character interactions falls entirely flat. I'm not unconvinced that a lot of your companion conversations in the Lighthouse or whatever the hub is called weren't Frankenstein'd from other cut scenes or earlier story treatments, as they often had that really weird disjointed feeling where the responses didn't really fully mesh with the conversation or your prompts. They often felt just a little uncanny valley. I can't recall any specific instances of this literally off the top of my head, unfortunately.


This literally this! I just watched a streamer slog through the title the first months or so as I refuse to pay for any title at launch or at full price (with 2 exceptions in my life) and I was screaming out "That's what Warden's DO!" If we're going to talk about characterization I will have to steal other talking points from other people that do more writing in their scripts than I do posting in forums in that, it feels like everyone wanted to Marvel-ize every character. We're not allowed to be serious, everyone is allowed to be a funny man with a one liner quips not just oddly Varric and fuck your grey on grey morality crapshoot world you still resolve to save in the end but railroad in all but name. I remember I could allow the Dalish elves in DAO to be slaughtered just so I could have werewolves in the final battle and you know what? It's not an isolated incident it still effects into DA2 and it's pretty much universally disliked in-game hell I was surprised when Zeveran the elf actually commented on me doing that as I requited him after doing that. Let us have the options to be evil and face the consequences, even if a small base actually does them it does matter to us that we were told it was an option.

Octopus said:
Okay, so 6/10, here me out; I think for an average person, as much as I hate to say this, this game is perfectly playable. There's room in the gaming space for easy to play slop, and I'm not going to soap-box at how sad that is as it has literally nothing to do with me and they aren't made for me. I think there's enough negatives to still knock the game down to a 6/10 as even people I've talked to who aren't big gaming fans have said the game felt kinda rough to them, and they have practically zero reference and context and are therefore the best example to draw from. Subjectively, this game is terrible of course; 3/10. There's plenty of stuff I've had to leave out of this novella that I'm sure I will rant about later, but I think this all conveyed my opinions pretty well.

Thank you. I was so damn tired of seeing this sentiment when I first wanted to bring up a Dragon Age thread. That the series is ruined now that it's not worth looking at. No, no, and no this game falls a bit low because we know what this series was capable of, and we already saw pitfalls before in previous titles just because one character and their arc doesn't make the game unsalvable you just decided right then the series was considered ruined and dead. Not the combat getting more action flashy, not the lore not fitting well with the other titles, not the enemy roster looking copy pasted or unvaried, not the "My face is tired" engine, but something easily you can easily dismiss like we all did when we heard Sera open her mouth. And I'm sick of this sorry sack shit feel people have for themselves when it flashes on the screen for a moment. We all had to deal with shit writing before, we just make memes and move on and hope we get something better down the pipeline or wait for EA to finally put the studio down. Because you know what? The idiot board still thinks the game would have been a flying success if it just was a live service, think about that, that's who's really running the show; some out of the loop boomer that doesn't even know what something is and only thinks the buzzword is the answer to problems of less billions in the coffers.
 
I've said many times before how it depends on the day of the week if Origin's or 2 is my favourite in the series. I love-hate 2 something fierce.
Honestly, despite the re-use of maps and stuff, the plot was genuinely really good. Following a person stuck in the middle of multiple world-changing events was really cool to see, especially since it didn't feel like those things were only happening -because- of Hawke, they were just there to witness and damage control all of it. I really liked the romances too[coughFenriscough].
 
I get what he's saying to an extent with the 'warriors and rogues weren't able to break physics yet' thing, but to me at least there's ways to still make fun abilities for them without having rogues able to teleport shadow jump and turn invisible and warriors inexplicably summon magic ghost swords. Kinda makes mages loose their literal magic when everyone can do it. I don't think the warrior/rogue abilities by themselves are boring in Origins necessarily, its just the combat system itself.

Honestly, despite the re-use of maps and stuff, the plot was genuinely really good. Following a person stuck in the middle of multiple world-changing events was really cool to see, especially since it didn't feel like those things were only happening -because- of Hawke, they were just there to witness and damage control all of it. I really liked the romances too[coughFenriscough].
Yeee the whole idea of a character story taking place over like 10 years or whatever it was, I can't remember, was awesome. City events happen around you, and it was well done how Hawke was 'just there' like you said. I don't think I ever did Fenris's romance, but I hear everyone say he was one of the better ones. I liked Isabella's as you learn things about her you wouldn't otherwise through it, the usual 'she's only fronting' kinda scoundrel stuff. Merrill was a pretty good one too, I don't remember too much of the specific moments but I remember there being some great romance only stuff with her and the eluvian.

Why wasn't Aveline romanceable, BioWare you cowards.
 
Why wasn't Aveline romanceable, BioWare you cowards.
Dunno could be her age at the time BioWare didn't care if the player wanted a Milf, Dilf, or a Gilf but they allowed youth flirt with the idea anyway. I think helping trying to find love after she ran around like a chicken trying to find ways to show her affection is nice make up for that lack of romance. Felt like she was the older sister Hawke never got being the oldest
 
I get what he's saying to an extent with the 'warriors and rogues weren't able to break physics yet' thing, but to me at least there's ways to still make fun abilities for them without having rogues able to teleport shadow jump and turn invisible and warriors inexplicably summon magic ghost swords. Kinda makes mages loose their literal magic when everyone can do it. I don't think the warrior/rogue abilities by themselves are boring in Origins necessarily, its just the combat system itself.


Yeee the whole idea of a character story taking place over like 10 years or whatever it was, I can't remember, was awesome. City events happen around you, and it was well done how Hawke was 'just there' like you said. I don't think I ever did Fenris's romance, but I hear everyone say he was one of the better ones. I liked Isabella's as you learn things about her you wouldn't otherwise through it, the usual 'she's only fronting' kinda scoundrel stuff. Merrill was a pretty good one too, I don't remember too much of the specific moments but I remember there being some great romance only stuff with her and the eluvian.

Why wasn't Aveline romanceable, BioWare you cowards.
I wanted to romance Aveline SO BADLY
 
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