- Joined
- Aug 25, 2025
- Messages
- 597
- Pronouns
- he/him
I'll start with...
Early difficulty spike!
Because having your efforts to learn the game mechanics pay off when you get to see landscape on the other side is extremely satisfying.

In Kid Icarus for NES, you start as a under-leveled and unequipped angel with a shitty bow, only to have to face several unknown enemy patterns, expensive ass shops and a one-way ascending level that insta kills you for falling out of the screen.
The game actually gets easier after this, as the next set of levels are a horizontal side stroller and you proceed to grow stronger and better equipped. Also the final level feels very special to experience and to listen to.
There are a few dungeons in the later game that are still hard... well, more frustrating at a few parts than hard to be honest. I like the challenge but I think the game has its janks. But the charm holds up and I like the core idea of the gameplay, I think it could be polished into greatness if a new faithful sequel were to be made. I'd make the game more frenetic and give pit's bow more range from the get go if it were up to me.

Pseudoregalia is a pleasing 3D metroidvania (which I have not beaten yet) with focus on ambience and exploration, but the early game throws this Dark Souls ass boss which requires a surprising amount of tries then refuses to elaborate by not having any more bosses until the final one.
And I love that.
Early difficulty spike!
Because having your efforts to learn the game mechanics pay off when you get to see landscape on the other side is extremely satisfying.

In Kid Icarus for NES, you start as a under-leveled and unequipped angel with a shitty bow, only to have to face several unknown enemy patterns, expensive ass shops and a one-way ascending level that insta kills you for falling out of the screen.
The game actually gets easier after this, as the next set of levels are a horizontal side stroller and you proceed to grow stronger and better equipped. Also the final level feels very special to experience and to listen to.
There are a few dungeons in the later game that are still hard... well, more frustrating at a few parts than hard to be honest. I like the challenge but I think the game has its janks. But the charm holds up and I like the core idea of the gameplay, I think it could be polished into greatness if a new faithful sequel were to be made. I'd make the game more frenetic and give pit's bow more range from the get go if it were up to me.

Pseudoregalia is a pleasing 3D metroidvania (which I have not beaten yet) with focus on ambience and exploration, but the early game throws this Dark Souls ass boss which requires a surprising amount of tries then refuses to elaborate by not having any more bosses until the final one.
And I love that.

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