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Morality alignment

Yousef

Local Gal Gun Psychopath!
Joined
Sep 2, 2025
Messages
295
Traditionally a D&D topic that seeped its way into all forms of media, morality alignment is something I find truly fascinating.

This is s topic thread dedicated to the philosophical questions that these alignments would imply.

What’s the objectively best moral trajectory? What’s the most appealing?

Is chaotic evil truly incapable of redemption? Is lawful good truly devoid of evil or is it a facade? Is neutral good really the best state of mind? Is chaotic good equally delusional? Why is chaotic neutral so fun to write? Is true neutral really that hard to nail down?

I want your answers!
 
The D&D alignment system is something I've come to actively dislike in mechanical implementation over my very large amount of years playing with it. It's a fine enough concept on paper, but all I've ever seen it do at the table is bog everyone down with splitting hairs and 'you can't do that, it's not in your alignment' as apparently characters are only one rigid thing at all times, and everyone's interpretation of each alignment is different to begin with. Its an entirely abstract concept which to me shouldn't have any actual mechanical effects because of that. Even the definition of 'lawful' is up to so much debate; monks have to be lawful by the words of the book because they 'follow a code or discipline' or 'follow their own laws', but like every alignment does that and lawful normally means what the character thinks of society and its laws. Why's it different just for monks? Can a chaotic evil character not have an code of personal conduct then by the definition of monk lawful-ness?

Thank you for coming to my unsolicited alignment rant.

True neuts have always been hard to nail down. Sometimes it's written like they have some strange obsessive need for balance to an almost religious degree, like the most common trope of druids, but all neutral means is that you aren't held to either good/evil or lawful/chaotic. TN to me is someone who doesn't care about anything but getting by, and will just do whatever the path of least resistance is whether it's lawful or evil.
 
The D&D alignment system is something I've come to actively dislike in mechanical implementation over my very large amount of years playing with it. It's a fine enough concept on paper, but all I've ever seen it do at the table is bog everyone down with splitting hairs and 'you can't do that, it's not in your alignment' as apparently characters are only one rigid thing at all times, and everyone's interpretation of each alignment is different to begin with. Its an entirely abstract concept which to me shouldn't have any actual mechanical effects because of that. Even the definition of 'lawful' is up to so much debate; monks have to be lawful by the words of the book because they 'follow a code or discipline' or 'follow their own laws', but like every alignment does that and lawful normally means what the character thinks of society and its laws. Why's it different just for monks? Can a chaotic evil character not have a code of personal conduct then by the definition of monk lawful-ness?
Completely agree. Lawful is so inconsistent it always bounces back and forth from “pro establishment” to straight up just being “morally good and that’s it”
Thank you for coming to my unsolicited alignment rant.
In your honor, I’ve read it 8 times before responding.
True neuts have always been hard to nail down. Sometimes it's written like they have some strange obsessive need for balance to an almost religious degree, like the most common trope of druids, but all neutral means is that you aren't held to either good/evil or lawful/chaotic. TN to me is someone who doesn't care about anything but getting by, and will just do whatever the path of least resistance is whether it's lawful or evil.
That’s so true. People often mistake TNs for people who never act of their own volition or have no sense of self-interest which is entirely true. TNs can also have a moral code, just not one that would align with any sense of pro or anti establishment, nor would it be necessarily good or evil.
 
Even though i tried cheesing it i always get the neutral good aligment in online test :3, but i think i am that or chaotic good lmao (fuck laws lmao)
 
Just found this on google

View attachment 1874


I too pirate Nintendo games
This is pretty funny lmao
I’d agree if the wording wasn’t messy. “Disobey” and “Challenge” carry different connotations depending on the context. My mind would often immediately jump to “disobey” being the more severe reaction, because “challenge” could just be you asking questions without taking any actions at all. Again all depends on context.
 
I think Pathfinder WoTR handled it pretty well(alignment is a lot more present in that system. There are even spells that will push you towards the evil side).

WoTR's entire main character development is dependent on your choices, and in those choices are alignment based consequences. You end up on a Mythic path reflecting those consequences.
 
I think Pathfinder WoTR handled it pretty well(alignment is a lot more present in that system. There are even spells that will push you towards the evil side).

WoTR's entire main character development is dependent on your choices, and in those choices are alignment based consequences. You end up on a Mythic path reflecting those consequences.
I preferred Kingmaker overall, but yeah WoTR had some cool stuff going on in it.

I once tried to play an evil character in a 5e campaign. He was a Lawful Evil wizard tiefling named Neville Poindexter who would do about anything for power, but would still follow some laws just for his own protection basically. I was trying to play him like a really evil nerd, hence the name. One of my friends even made a hobgoblin fighter and was going to be my henchmen lackey, we had some backstory figured out where he swore a life debt to me or something I can't remember the specifics. Anyways, he got killed by a ghost in like the second session since he was a wizard and had like 4 HP. So it goes.

Lawful Evil is an interesting alignment since it's the one that could feasibly work with a non-evil party, given that they will respect laws at least on the surface and may even like to kill monsters and shit, they are still Lawful after all.

I'm also a fan of Neutral Evil for villains, it makes them pretty dynamic. NE is essentially just an evil opportunist, like your typical cruel assassin or thief type is NE. They don't have schemes like Lawful Evil, and they're not entirely destructive weirdos like Chaotic Evil, they just do what they want to get what they want. Really worked for villains I think.
 
Traditionally a D&D topic that seeped its way into all forms of media, morality alignment is something I find truly fascinating.

This is s topic thread dedicated to the philosophical questions that these alignments would imply.

What’s the objectively best moral trajectory? What’s the most appealing?

Is chaotic evil truly incapable of redemption? Is lawful good truly devoid of evil or is it a facade? Is neutral good really the best state of mind? Is chaotic good equally delusional? Why is chaotic neutral so fun to write? Is true neutral really that hard to nail down?

I want your answers!
Neutral Good is the objective "best" alignment. Something people forget is that Lawful Good is Lawful Good. Not Good Good. The law is not always good, the law is not always just, and the law allows you to justify atrocities. If your Lawful Good Paladinner refuses to follow the fucked up aspects of the law, I'd argue they aren't LG.

Chaotic Neutral is the most fun to write because, by virtue of us being on the internet, odds are we're all stranger than most. We aren't normies, and we see through their bullshit. CN allows us to discard all of that and do whatever we want, rules be damned. NG is not inherently the best state of mind, because it makes you follow your own morality. It makes you the most likely to do good (CG is second), but doesn't inherently mean you will.

The most appealing alignments are evil. I have a Lawful Evil grave cleric, and her opinion is that only the dead matter. She despises the living and has no issue with taking their lives. But anyone dead deserves proper burial rites and respect, and looting the dead (even if you just killed them) is a no no. I also have a Chaotic Evil hexblade who RPs as a paladinner (she abuses the fact that her tiefling heritage allows her more access to fire), and calls any spells she imbues on her fan Smite Evil. She's calculating, because she can't allow the facade to be broken until her old party (who found this out, and she scarred one of them) returns. She's not irredeemable (that's my LE cleric), but she's a victim of circumstance. She wouldn't be that alignment if she weren't made that way by a society that hates people who can't work.

And since we're talking about Pathfinder WotR, I also have a character there! Lawful Neutral (whatever the fiery justice version is) Aasimar Hellbound Oracle. She's an Aeon, but she absolutely sucked ass at the job because she chose all of the "for the Greater Good!" justice options (that is, she ignored the laws of the land that punish the war effort in exchange for choosing whatever Meliles suggested, because he wanted to make the crusade likely to succeed) (Aeon is just you making your short-sighted copsona and having other short-sighted copsonas fellating you for playing cop in a way that makes the thing an Aeon should be against (the giant fucking worldwound) feel like it's secretly an Aeon creation with how hard you sabotage the war effort and get called a good girl for it). This makes her a great Devil, and leaves her at a crossroads: die and go to Hell as a dreg, go to Hell willingly as a Devil, or ensure that Hell would never want her, by becoming a Swarm That Walks. Take a guess what she chose.
 
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